21-02-2024, 07:44 AM
(20-02-2024, 08:31 PM)josemendez Wrote: Hi!
The ObiBone component is specifically designed for this use case: apply rod physics to an existing mesh. If your tentacle is not skinned however (that is, it doesn’t have a skeleton) you’ll need to give it one first.
ObiRopeMeshRenderer is intended to be used for chain-like stuff, when you have a mesh that needs to be instanced along the rope path and -unlike ObiRopeChainRenderer which uses rigid links- have the instances deform along with the path.
let me know if I can be of further help,
Thanks! This sounds like exactly what I'm looking for.