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Help  Aligning collision with Obi Rope Mesh Renderer
#3
(20-02-2024, 08:31 PM)josemendez Wrote: Hi!

The ObiBone component is specifically designed for this use case: apply rod physics to an existing mesh. If your tentacle is not skinned however (that is, it doesn’t have a skeleton) you’ll need to give it one first.

ObiRopeMeshRenderer is intended to be used for chain-like stuff, when you have a mesh that needs to be instanced along the rope path and -unlike ObiRopeChainRenderer which uses rigid links- have the instances deform along with the path.

let me know if I can be of further help,

Thanks! This sounds like exactly what I'm looking for.
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Messages In This Thread
RE: Aligning collision with Obi Rope Mesh Renderer - by joegatling - 21-02-2024, 07:44 AM