Help Aligning collision with Obi Rope Mesh Renderer - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Aligning collision with Obi Rope Mesh Renderer (/thread-4113.html) |
Aligning collision with Obi Rope Mesh Renderer - joegatling - 20-02-2024 Hello, I am new to Obi Rope, and I am struggling to get my rod's collision to line up with the geometry from the Obi Rope Mesh Renderer. I'm hoping someone can point me in the right direction. What I am Trying to Do: I am trying to make a game with a tentacled sea monster. My plan is to model the tentacle in Blender, then apply it to a rod using the ObiRopeMeshRender component. The tentacle itself is thicker at the base and tapers towards the tip. I want the collision of the object to reflect this. [attachment=2002] The Problem: I was hoping to add control points and use the thickness gizmo to line up the rope thickness by eye. However, when I do this, it also scales the mesh. I can't find a way to leave the mesh scale as is, and only modify the size of the ropes particles. [attachment=2003] Am I approaching this the wrong way? I considered using an extruded shape, but ultimately I want a more detailed model so I figured the mesh renderer was the way to go. RE: Aligning collision with Obi Rope Mesh Renderer - josemendez - 20-02-2024 (20-02-2024, 05:03 PM)joegatling Wrote: Hello, I am new to Obi Rope, and I am struggling to get my rod's collision to line up with the geometry from the Obi Rope Mesh Renderer. I'm hoping someone can point me in the right direction. Hi! The ObiBone component is specifically designed for this use case: apply rod physics to an existing mesh. If your tentacle is not skinned however (that is, it doesn’t have a skeleton) you’ll need to give it one first. ObiRopeMeshRenderer is intended to be used for chain-like stuff, when you have a mesh that needs to be instanced along the rope path and -unlike ObiRopeChainRenderer which uses rigid links- have the instances deform along with the path. let me know if I can be of further help, RE: Aligning collision with Obi Rope Mesh Renderer - joegatling - 21-02-2024 (20-02-2024, 08:31 PM)josemendez Wrote: Hi! Thanks! This sounds like exactly what I'm looking for. |