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Help  Relax the rope when required
#4
(14-02-2024, 04:48 AM)Romahaaa Wrote: Ok, tried to adjust colliders and rope position. I could make it easy for paperclip, but can't set it well for pencil because there is a visible gap between pencil and rope.

No need to adjust collider positions, it is usually simpler/better to use collision filters to disable collisions between the particles at the end of the rope and these specific colliders.

(14-02-2024, 04:48 AM)Romahaaa Wrote: Didn't understand how to setup masking properly without assigning the rope to any of the group

You can specify category and mask for each control point in the path editor:

http://obi.virtualmethodstudio.com/manua...sions.html
Quote:All ObiActors allow you to set categories and masks for individual particles. Depending on the actor, this is done in slightly different ways:[...]
ObiRope / ObiRod: category and mask are specified on a per-control point basis using the path editor.

For info on the path editor, see:
http://obi.virtualmethodstudio.com/manua...setup.html

Since your colliders are on group 2, set your rope's control point(s) to collide with everything except group 2. Check the Crane sample scene, it uses this approach to disable collisions between the crane's load cube and the tip of the rope.

kind regards,
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Messages In This Thread
Relax the rope when required - by Romahaaa - 12-02-2024, 03:43 AM
RE: Relax the rope when required - by josemendez - 12-02-2024, 01:15 PM
RE: Relax the rope when required - by Romahaaa - 14-02-2024, 04:48 AM
RE: Relax the rope when required - by josemendez - 14-02-2024, 06:58 AM
RE: Relax the rope when required - by Romahaaa - 15-02-2024, 04:59 AM
RE: Relax the rope when required - by josemendez - 15-02-2024, 07:18 AM
RE: Relax the rope when required - by Romahaaa - 15-02-2024, 11:50 AM
RE: Relax the rope when required - by Romahaaa - 26-02-2024, 11:03 AM