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How to build a deformable rigid?
#9
[attachment=1932 Wrote:     josemendez pid='15040' dateline='1698843778']
Hi,

Make sure that:
- Collision constraints are globally enabled in your solver.
- Collision filters are properly set up. See: http://obi.virtualmethodstudio.com/manua...sions.html

Note that Obi is a particle-based engine, which means that regular Unity collision callbacks (OnCollisionEnter/Exit, etc) and collider-based functionality (contact callbacks, raycasts, etc) don't work. Obi has its own collision detection pipeline, and its own collision callbacks / queries. See: http://obi.virtualmethodstudio.com/manua...sions.html
http://obi.virtualmethodstudio.com/manua...eries.html

kind regards,
Hi, 

I carefully read the links you provided, and I think the two conditions are guaranteed, as shown in the attached figures. 
It is very confused why it doesn't work.

       
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Messages In This Thread
How to build a deformable rigid? - by feitang - 01-11-2023, 06:40 AM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 10:49 AM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 11:56 AM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 01:54 PM
RE: How to build a deformable rigid? - by feitang - 01-11-2023, 02:51 PM