01-11-2023, 02:51 PM
[attachment=1932 Wrote: josemendez pid='15040' dateline='1698843778']Hi,
Hi,
Make sure that:
- Collision constraints are globally enabled in your solver.
- Collision filters are properly set up. See: http://obi.virtualmethodstudio.com/manua...sions.html
Note that Obi is a particle-based engine, which means that regular Unity collision callbacks (OnCollisionEnter/Exit, etc) and collider-based functionality (contact callbacks, raycasts, etc) don't work. Obi has its own collision detection pipeline, and its own collision callbacks / queries. See: http://obi.virtualmethodstudio.com/manua...sions.html
http://obi.virtualmethodstudio.com/manua...eries.html
kind regards,
I carefully read the links you provided, and I think the two conditions are guaranteed, as shown in the attached figures.
It is very confused why it doesn't work.