27-09-2023, 06:08 PM
(This post was last modified: 27-09-2023, 06:08 PM by josemendez.)
(27-09-2023, 02:52 PM)ShawnF Wrote: So just to double check - any advice for getting smoother / less "realistic" swinging without the hinge? I'd be nice to keep it all on one system (just the rope), but of course the top priority is making it feel right from a gameplay perspective.
You could programmatically create a tether constraint between the particle the character is grabbing and the one at the top (see this page for info on adding constraints manually: http://obi.virtualmethodstudio.com/manua...aints.html)
The problem with this is that since ropes do not simulate torsion, the character would freely spin along the rope's axis unless you additionally constrain his facing direction (for instance, using his velocity to determine if he should face left/right).
It's probably simpler to use a hinge since the results will be the same with either method: both constrain the character directly to the top of the rope, and the rope just follows along for cosmetics.
kind regards,