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rope climbing
#4
(11-08-2023, 05:59 PM)Alexander34 Wrote: Thanks, it's roughly clear how I can make the particles between two groups of particles stationary, as in the screenshot in the hat. So that we hold on to the rope with our hands and this segment all the way down to our feet is stretched out of physics?

Just set the particle's inverse mass to zero, this will disable physics for them. Then override their position with your own calculations.

(11-08-2023, 05:59 PM)Alexander34 Wrote: I'm also wondering how to exclude rope collisions with a player's capsule collider but not ignore collisions, e.g. with ground

You can use collision filters for this. You can also calculate and set them at runtime, see the very bottom of this page: http://obi.virtualmethodstudio.com/manua...sions.html

kind regards,
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Messages In This Thread
rope climbing - by Alexander34 - 08-08-2023, 03:16 PM
RE: rope climbing - by josemendez - 09-08-2023, 07:18 AM
RE: rope climbing - by Alexander34 - 11-08-2023, 05:59 PM
RE: rope climbing - by josemendez - 14-08-2023, 06:23 AM
RE: rope climbing - by Alexander34 - 15-08-2023, 10:51 AM
RE: rope climbing - by josemendez - 15-08-2023, 11:28 AM