06-07-2023, 07:45 AM
(06-07-2023, 07:35 AM)josemendez Wrote: Hi!My Obi Rope Version is 4.1 ,so maybe what you said is not work in my version
- Check that particle collision constraints are globally enabled in the ObiSolver component.
- Make sure the collision filters in the ropes are properly setup to allow them to collide (they should be by default, if you create new rope blueprints)
- Make sure the rope blueprint resolution is high enough so that there's not big gaps in between particles (or, use surface collisions).
- Make sure the amount of simulation substeps is high enough in your ObiFixedUpdater component.
kind regards