06-07-2023, 07:35 AM
(06-07-2023, 03:06 AM)Raymond Wrote: My rope can be wound like this before, and the collision between the ropes will not penetrate. I have not written other control scripts to simulate winding and collision, but the obi Rope in a new project I am now cannot achieve this effect. I have been searching for a long time but have not found the reason, I hope the developer can help me find the reason
Hi!
- Check that particle collision constraints are globally enabled in the ObiSolver component.
- Make sure the collision filters in the ropes are properly setup to allow them to collide (they should be by default, if you create new rope blueprints)
- Make sure the rope blueprint resolution is high enough so that there's not big gaps in between particles (or, use surface collisions).
- Make sure the amount of simulation substeps is high enough in your ObiFixedUpdater component.
kind regards