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Help  How to render transparent and opaque fluid particles with URP
#8
(16-06-2023, 04:54 PM)PureSpark Wrote: Thanks, but you mentioned this in your response 6 months ago.

"In the future, we want to work around this by ceasing to use renderer features and instead write a custom renderer for URP."

So it is possible? Is there an ETA?

Hi,

Obi 7 (which is currently undergoing beta) allows for this, by using rendering passes. These are scriptable objects that relate specific fluid emitters to specific fluid renderer features. This allows you to have multiple renderer features in URP, each one rendering a specific subset of emitters in the scene. See:
http://obi.virtualmethodstudio.com/forum...-3849.html

http://obi.virtualmethodstudio.com/manua...ering.html
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Messages In This Thread
RE: How to render transparent and opaque fluid particles with URP - by josemendez - 17-06-2023, 08:11 AM