07-06-2023, 09:21 AM
(06-06-2023, 02:05 AM)astest Wrote: Please understand my poor English. SorryHi!
In the example scene of obi, there was an example of dropping a ball on a cloth.
The ball was hard.
I want to use the ball as a soft body and drop it on the cloth.
If you imagine the production, you can think of it as a case of dropping a water balloon onto the cloth.
However, when using the soft body, the collider is not stable like the gif image above.
Continuously shaking, unable to settle gently on the fabric and penetrating without colliding into the collider area.
Is this possible?
It's entirely possible, but how well it works depends on how well the particle representation of both the softbody and the cloth approximate their surface. That's why I suggested you to add a ObiParticleRenderer component to both, to be able to visualize the particles and debug collision detection.
Note that Obi is a particle-based engine, so collision detection between objects is performed using particles. If the object's representation is too sparse (meaning large holes in between particles, or badly placed particles) then collisions will be irregular or even cease to work completely.
kind regards,