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Suggestion / Idea  Changing Medium Parameters for Cloth Physics in ObiCloth: From Air to Water
#3
(05-06-2023, 05:50 PM)josemendez Wrote: Hi Jacob,

The medium in which the cloth exists isn't simulated at all, neither air nor water.

However, some aerodynamic effects was well as isotropic velocity damping are simulated.
You can independently adjust the drag an lift coefficient of aerodynamic constraints:
http://obi.virtualmethodstudio.com/manua...amics.html

You can also adjust velocity damping, which should help sell the effect that the cloth is underwater. See the "damping" parameter of the solver:
http://obi.virtualmethodstudio.com/manua...olver.html

kind regards,
Hi,

Thank you for your prompt response. I have noticed the ability to adjust drag and lift coefficients in ObiRope, and this does seem like a promising path.

However, in our pursuit of creating a highly realistic trawler net simulation, we aim to factor in the specific properties of the net’s material and the underwater medium as accurately as possible. Given this, I wanted to ask if there is a recommended method for calculating these drag and lift coefficients to closely mirror real-world conditions?

If this isn’t feasible within the scope of cloth physics in ObiCloth, would it perhaps be more suitable to use a line renderer coupled with custom physics scripting to achieve our desired level of realism? 

Thank you in advance for your assistance.

Best regards,
Jacob Woord
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Messages In This Thread
RE: Changing Medium Parameters for Cloth Physics in ObiCloth: From Air to Water - by jacobwoord - 05-06-2023, 11:27 PM