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Help  Dynamic Rigidbody Collisions
#3
(26-04-2023, 10:00 AM)josemendez Wrote: Hi,

Hard to tell from this video, but it looks like there's gaps in between particles in the rope, trough which the box is able to pass. Just add a ObiParticleRenderer component to the rope to visually debug its particles, then adjust rope resolution as needed.

You might also benefit from surface collisions, if you want to keep resolution low.

kind regards,


Hello,

Well I already tried with surface collisions off and on.
Also here is the video with a ObiParticleRenderer. 

This seems to be working fine if the cube is without rigidbody.

Is this a limitation or am I doing something wrong ?

Video
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Messages In This Thread
Dynamic Rigidbody Collisions - by Bharat T - 26-04-2023, 09:11 AM
RE: Dynamic Rigidbody Collisions - by josemendez - 26-04-2023, 10:00 AM
RE: Dynamic Rigidbody Collisions - by Bharat T - 26-04-2023, 10:15 AM
RE: Dynamic Rigidbody Collisions - by josemendez - 26-04-2023, 12:22 PM
RE: Dynamic Rigidbody Collisions - by Bharat T - 26-04-2023, 05:37 PM