23-03-2023, 11:07 AM
(23-03-2023, 10:36 AM)masamoto Wrote: That is the exact Issue at the moment.
I have the character Root that get's Teleported. Under it nested is the Obi Solver and the Obi Rods/Ropes. During the teleportation (which at the moment we don't call Teleport)
All obi simulated things inherit the velocity and take a while to settle again.
kind regards,
Thomas
You can control how much world-space velocity actors inside a solver inherit by setting the solver's world linear/angular inertia scales.
A simple solution is setting them to zero before teleporting, then setting them back to their original values one frame after.