08-02-2023, 04:18 PM
(This post was last modified: 08-02-2023, 04:21 PM by josemendez.)
Hi!
Made a somewhat similar setup myself using your exact same parameters, but I'm unable to reproduce the issue:
![[Image: iehC9pA.png]](https://i.imgur.com/iehC9pA.png)
That's 4 rigidbodies and 3 configurable joints using the parameters you provided. The rope is attached to the one at the end of the joint chain, using a dynamic attachment.
Things I would suggest checking:
- Mass of the rope particles compared to the rigidbodies: if the mass of the rope is much larger than the rigidbodies', it can pull on them excessively.
- Is there a collider that the rope might be inadvertently colliding against?
If neither's the case, I think the fastest way to resolving this is getting my hands on a scene/project that reproduces the issue. Would it be possible for you to send a scene/project that exhibits this issue to support(at)virtualmethodstudio.com so that I can take a closer look?
thanks!
Made a somewhat similar setup myself using your exact same parameters, but I'm unable to reproduce the issue:
![[Image: iehC9pA.png]](https://i.imgur.com/iehC9pA.png)
That's 4 rigidbodies and 3 configurable joints using the parameters you provided. The rope is attached to the one at the end of the joint chain, using a dynamic attachment.
Things I would suggest checking:
- Mass of the rope particles compared to the rigidbodies: if the mass of the rope is much larger than the rigidbodies', it can pull on them excessively.
- Is there a collider that the rope might be inadvertently colliding against?
If neither's the case, I think the fastest way to resolving this is getting my hands on a scene/project that reproduces the issue. Would it be possible for you to send a scene/project that exhibits this issue to support(at)virtualmethodstudio.com so that I can take a closer look?
thanks!
![Sonrisa Sonrisa](https://obi.virtualmethodstudio.com/forum/images/smilies/smile.png)