Help Particles are not attached to the object - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Particles are not attached to the object (/thread-3762.html) |
Particles are not attached to the object - Slava - 07-02-2023 Hello I had problems with the rope and its connection to the object. I have an item - a fishing rod. It consists of bones connected by a "Configurable Joint". When I connect the rope to the last bone I get this [attachment=1655] If you connect this rope to another object, then everything is fine. Tried the solution described here http://obi.virtualmethodstudio.com/forum/thread-3273-page-3.html. But the result is not perfect. One particle in place, and the rest went down again [attachment=1656] Here are screenshots of rope and object settings [attachment=1657] [attachment=1658] Help is needed! Thank you RE: Particles are not attached to the object - josemendez - 08-02-2023 (07-02-2023, 09:35 PM)Slava Wrote: Hello Hi! Could you share the settings for the configurable joint(s) and your ObiSolver (specifically, constraint settings)? kind regards RE: Particles are not attached to the object - Slava - 08-02-2023 (08-02-2023, 01:12 PM)josemendez Wrote: Hi! Hi Settings: [attachment=1660] [attachment=1661] [attachment=1659] RE: Particles are not attached to the object - josemendez - 08-02-2023 Hi! Made a somewhat similar setup myself using your exact same parameters, but I'm unable to reproduce the issue: That's 4 rigidbodies and 3 configurable joints using the parameters you provided. The rope is attached to the one at the end of the joint chain, using a dynamic attachment. Things I would suggest checking: - Mass of the rope particles compared to the rigidbodies: if the mass of the rope is much larger than the rigidbodies', it can pull on them excessively. - Is there a collider that the rope might be inadvertently colliding against? If neither's the case, I think the fastest way to resolving this is getting my hands on a scene/project that reproduces the issue. Would it be possible for you to send a scene/project that exhibits this issue to support(at)virtualmethodstudio.com so that I can take a closer look? thanks! |