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Obi SoftBody with unity Mesh Collider and Mesh Filter
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(20-01-2023, 11:20 AM)ilyas_Gefeasoft Wrote: I am trying to remove the triangles from the soft body, but I am having troubles.

Hi!

short answer: you can't.
long answer: it's possible but really costly and rather complex, since it involves updating the physical representation of the softbody, its mesh, and updating the skinning.

(20-01-2023, 11:20 AM)ilyas_Gefeasoft Wrote: I am not able to access the mesh collider or Mesh filter of the soft body.

Because there's no MeshCollider or MeshFilter in a softbody. MeshColliders are used together with rigidbodies, and MeshFilters are used for meshes that don't deform.

Obi is a particle-based engine, so collisions are handled by particles: there's no need for MeshColliders on Obi actors. The mesh of a softbody is deformed by skinning it to the underlying particles, so it uses a SkinnedMeshRenderer instead of a MeshRenderer.

I'm not sure what you're trying to do exactly, but I can tell you're rather confused. Could you explain what you're trying to achieve in more detail?
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Messages In This Thread
RE: Obi SoftBody with unity Mesh Collider and Mesh Filter - by josemendez - 20-01-2023, 12:03 PM