09-01-2023, 01:39 PM
(09-01-2023, 10:25 AM)josemendez Wrote: Hi,Thanks but that doesn't work unfortunately.
Set your blueprint's max anisotropy to 1, re-generate the blueprint and re-bind the skin. That should work. Anisotropy changes the shape of particles to adapt to a local 3D volume, since you're working in 2D you don't want this to happen.
kind regards,