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Play 3D Softbody in 2D mode. - Printable Version

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Play 3D Softbody in 2D mode. - patriot4947 - 05-01-2023

Hi,

My main issue that playing 3d softbody in 2d mode but when i set 2d mode to obi solver,  3d mesh is broken like below images(a and b) and then i found this topic(http://obi.virtualmethodstudio.com/forum/archive/index.php?thread-1488.html) and i am trying to add softbody to unity default 2d plane but I couldn't success like this video-> https://www.youtube.com/watch?v=jsT5JXExQ00

I shared my settings below so how can i make 2d softbody like that video->http://obi.virtualmethodstudio.com/forum/archive/index.php?thread-1488.html

a-> 
[attachment=1618]

b->
[attachment=1619]

My current settings
[attachment=1616][attachment=1617]


RE: Play 3D Softbody in 2D mode. - josemendez - 09-01-2023

Hi,

Set your blueprint's max anisotropy to 1, re-generate the blueprint and re-bind the skin. That should work. Anisotropy changes the shape of particles to adapt to a local 3D volume, since you're working in 2D you don't want this to happen.

kind regards,


RE: Play 3D Softbody in 2D mode. - patriot4947 - 09-01-2023

(09-01-2023, 10:25 AM)josemendez Wrote: Hi,

Set your blueprint's max anisotropy to 1, re-generate the blueprint and re-bind the skin. That should work. Anisotropy changes the shape of particles to adapt to a local 3D volume, since you're working in 2D you don't want this to happen.

kind regards,
Thanks but that doesn't work unfortunately.


RE: Play 3D Softbody in 2D mode. - josemendez - 09-01-2023

(09-01-2023, 01:39 PM)patriot4947 Wrote: Thanks but that doesn't work unfortunately.

Hi,

Just tried it myself and seems to work fine. Used a simple tessellated plane, vertex mode for surface sampling (since I wanted exactly one particle per vertex) and max anisotropy set to 1:




Could you specify in what way it doesn't work for you? Isn't the simulation running, is there any kind of glitches or errors? If so, what kind?


RE: Play 3D Softbody in 2D mode. - patriot4947 - 10-01-2023

(09-01-2023, 01:52 PM)josemendez Wrote: Hi,

Just tried it myself and seems to work fine. Used a simple tessellated plane, vertex mode for surface sampling (since I wanted exactly one particle per vertex) and max anisotropy set to 1:




Could you specify in what way it doesn't work for you? Isn't the simulation running, is there any kind of glitches or errors? If so, what kind?


Thank you for your quick response. I changed the default Unity plane with custom everything is worked fine.