09-01-2023, 10:25 AM
Hi,
Set your blueprint's max anisotropy to 1, re-generate the blueprint and re-bind the skin. That should work. Anisotropy changes the shape of particles to adapt to a local 3D volume, since you're working in 2D you don't want this to happen.
kind regards,
Set your blueprint's max anisotropy to 1, re-generate the blueprint and re-bind the skin. That should work. Anisotropy changes the shape of particles to adapt to a local 3D volume, since you're working in 2D you don't want this to happen.
kind regards,