29-11-2022, 04:09 PM
(This post was last modified: 29-11-2022, 04:14 PM by Milionario.)
(29-11-2022, 04:01 PM)josemendez Wrote: In this situation you will have a hard time getting accurate collision detection between the legs and the sphere particles, since in a typical setup the legs are considerably thinner than a particle. You need to take special care of making sure particles leave no gaps in between the, otherwise leg colliders will be prone to poking out of the holes in the gaps them.
Also, the thickness of the sphere is a problem. In that video, the sphere is very (infinitely?) thin, which isn't something you can get with particles as they must have non-zero volume.
Its actually pretty thick, since its made out of cubes
There are no gaps in this one, might be hard to visualize
I didn't buy softbody yet but i see on the videos you can increase particle radius and overlap, maybe thats something?