Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  URP Fluid renderring in FluidMixing scene
#7
(25-11-2022, 04:56 PM)josemendez Wrote: You're welcome Sonrisa

Depends on whether you want fluid to start out filling the tube, or if you want to progressively pour it inside. If it's the former, use a voxel mesh emitter and "burst" emission mode. You have an example of this in the included Whiskey Bottle sample scene.

If it's the latter, any mesh emitter shape will do, and you can use "stream" emission mode for fluid to be poured in a faucet-like fashion. See:
http://obi.virtualmethodstudio.com/manua...tters.html

kind regards,
Thank you man, it worked with a volume. But now I have a few more questions. First: is there a way to prevent particles go out of the limits of collider? Does thickness of the walls affect behaviour? Second: why do particles on an image behave like that? Need to change particle size/scale? on initialization they fill the tube and after that splash and make the line. Thank you for your help, appreciated
       
Reply


Messages In This Thread
RE: URP Fluid renderring in FluidMixing scene - by kebab_traume - 26-11-2022, 03:12 PM