Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  URP Fluid renderring in FluidMixing scene
#3
[attachment=1575 Wrote:josemendez pid='13503' dateline='1669366111']
There's no such thing as a "URP fluid shader" that you can assign to fluids. The only similar shader there is is used internally and won't work when manually assigned to a regular renderer.

You set up fluid rendering in URP by adding a fluid renderer feature to your pipeline's asset, as explained in the manual:
http://obi.virtualmethodstudio.com/manua...ering.html

and this video:
https://www.youtube.com/watch?v=k5Uv5ecjVM0



You can't mix opaque and transparent materials per particle, since transparency is a property of the renderer, not each individual particle.

kind regards,
hey if there's no such thing as urp fluid shader, so why that thing called FluidShaderURP?


Attached Files Thumbnail(s)
   
Reply


Messages In This Thread
RE: URP Fluid renderring in FluidMixing scene - by kebab_traume - 25-11-2022, 02:24 PM