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Help  URP Fluid renderring in FluidMixing scene
#2
(25-11-2022, 09:07 AM)kebab_traume Wrote: Hi! Have a question. I have tried to apply urp fluid shader to simple fluid example and it worked. Made the same with mixing fluids scene from default examples - see nothing. Particles shader work without problems. So here're two questions - what I did wrong

There's no such thing as a "URP fluid shader" that you can assign to fluids. The only similar shader there is is used internally and won't work when manually assigned to a regular renderer.

You set up fluid rendering in URP by adding a fluid renderer feature to your pipeline's asset, as explained in the manual:
http://obi.virtualmethodstudio.com/manua...ering.html

and this video:
https://www.youtube.com/watch?v=k5Uv5ecjVM0


(25-11-2022, 09:07 AM)kebab_traume Wrote: how to mix two transparent white fluids to have opaque white as the result of mixing?

You can't mix opaque and transparent materials per particle, since transparency is a property of the renderer, not each individual particle.

kind regards,
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Messages In This Thread
RE: URP Fluid renderring in FluidMixing scene - by josemendez - 25-11-2022, 09:48 AM