16-11-2022, 12:26 AM
(15-11-2022, 08:31 AM)josemendez Wrote: A thickness of 1.5 meters is a lot, chances are the rays are hitting something right at their origin point.
Raycasts return the first hit only. If you want to return all particles within an area, using a box query would be a better approach indeed.
kind regards,
Hi, I tested my filter editing code and it doesn't seem to work, and I can't figure it out. I want this actor to collide every category except 3, this is what I'm doing currently and it doesn't collide with my ObiCollider with category 0
Am I using the ObiActor.SetFilterMask() wrong?
Code:
int colon0Mask = 1 << 3;
colon0Mask = ~colon0Mask;
ClothColonManager.instance.usedColon0.SetFilterMask(colon0Filter);