sorry. My English is poor.
What I want to achieve and what I have tried.
1: Wrap a heavy frying pan in a plastic bag.
-> I used the ClothSoftBody Sample Scene as a reference. By adding obi cloth to the cube and reducing the Volume Constraints, it looks like a plastic bag. Please let me know if there is a better way.
2: Tie the handle with a rubber band
-> I can't think of a way.
3: Even if thrown into a box from a height of 10cm, the plastic bag will not break.
->I've tried increasing the surface collision and particle mass. However, it doesn't work well because the frying pan penetrates the plastic bag.
How should I normally implement it? I would like to know which parameters or components to pay attention to.
Referenced post
http://obi.virtualmethodstudio.com/forum...-3269.html
What I want to achieve and what I have tried.
1: Wrap a heavy frying pan in a plastic bag.
-> I used the ClothSoftBody Sample Scene as a reference. By adding obi cloth to the cube and reducing the Volume Constraints, it looks like a plastic bag. Please let me know if there is a better way.
2: Tie the handle with a rubber band
-> I can't think of a way.
3: Even if thrown into a box from a height of 10cm, the plastic bag will not break.
->I've tried increasing the surface collision and particle mass. However, it doesn't work well because the frying pan penetrates the plastic bag.
How should I normally implement it? I would like to know which parameters or components to pay attention to.
Referenced post
http://obi.virtualmethodstudio.com/forum...-3269.html