15-09-2022, 07:30 PM
(This post was last modified: 15-09-2022, 07:30 PM by josemendez.)
(15-09-2022, 12:03 PM)Rexima Wrote: Thank you very much for the quick answerÂ
Just want to ask an another question, what's the best way to strength the ends?
Currently it's like in the picture.
I tried to add some control points, but it doesnt solved the problem.
Yes, the solution is indeed to add another control point near the first one and attach both. Just like in the real world: if you have an object attached to another one by only one point, it will be free to rotate around it. You need two points of attachment to restrict rotation.
See the RopeShowcase sample scene, the ropes on the left wall are kept perpendicular to the wall using this technique. Let me know if you need further help with this.
(15-09-2022, 12:03 PM)Rexima Wrote: And i made a little gif to clarify my snake-cable: Gif
The gif doesn't really clarify much ... all I see is a rope behaving like well, a rope. Not sure what do you mean by snake-like:
- Does it move around too much? you can globally dampen dynamics by increasing the solver's "dampening" parameter. This is the percentage of kinetic energy lost per second by all actors in the solver. http://obi.virtualmethodstudio.com/manua...olver.html
- Is it too flexible / bends too easily? you can set "bendiness" on a per-rope basis, set both the max bending parameter of the rope and the bending compliance to zero. If the rope still bends too much, you can make it more rigid by expending more bending constraint iterations in the solver.
http://obi.virtualmethodstudio.com/manua...aints.html
- Does it slide over objects surfaces too easily? increase the collision material friction, see my previous post. Also:
http://obi.virtualmethodstudio.com/manua...rials.html