24-08-2022, 10:18 AM
(This post was last modified: 24-08-2022, 10:26 AM by josemendez.)
(24-08-2022, 08:51 AM)khanx078 Wrote: got it, one more thing is that the performance is taking a very big hit, I am using the burst renderer as pointed out in the tutorial on youtube and turned vsync of , used late update....
Hi!
Burst is not a renderer, but a compiler used by Unity to turn C# code into extremely performant native code. Obi offers the Burst backend, which is a physics engine backend that uses the Burst compiler. If you're using the Burst backend, make sure you've disabled the debugger as stated in the manual:
http://obi.virtualmethodstudio.com/manua...kends.html
Otherwise performance will be very poor. Disabling VSync or using LateUpdate have nothing to do with Burst.
(24-08-2022, 08:51 AM)khanx078 Wrote: performance is around 18 FPS on a gtx 1080
Obi runs 100% on the CPU, so which GPU you're using has basically no impact on performance.