23-08-2022, 07:34 AM
(This post was last modified: 23-08-2022, 08:09 AM by josemendez.)
(22-08-2022, 04:08 PM)Renman3000 Wrote: I will be away from this project for a few days but just so I am clear what I need to do.... am I adding any colliders (sphere collider) and or rigidbody to to the main transform? Or am I good to rely strictly on your asset?
Hi!
Rigidbodies are intended to simulate the dynamics of rigid objects (as the name implies) and the purpose of colliders is to define the shape of a rigid object.
Ropes are not rigid objects, since they're deformable. They do their own collision detection and their own dynamics (both particle-based, keep in mind Obi is a particle-based physics engine), so there's no use in adding either colliders or rigidbodies to them. The same applies to any other Obi actor (softbodies, cloth, fluids).
kind regards,