Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Gaps between rope and attached colliders
#4
(20-08-2022, 08:43 PM)kebab_traume Wrote:  Thanks for your answer, it's strange that I haven't seen any notifications. That's definitely not the colliders - I've checked before. Third image in attachments - collider on a lead, but it doesn't touch a rope. It collides with a table, but thickness parameter is 0. And the gap dissapears when attached object is grabbed even if the position of the object haven't changed. I have the same configuration in another scene - and it works perfect, but here - reallly annoying.

Hi,

Try disabling collision constraints entirely in the ObiSolver component, that way you want be 100% sure collisions aren't part of the problem. If the problem persists, would it be possible for you to send the project (or a small repro scene) to support(at)virtualmethodstudio.com so that I can take a closer look? I can't think of any more potential culprits for the behavior you describe.

(20-08-2022, 08:43 PM)kebab_traume Wrote: Could you please tell me how to attach at two points? Do i need two colliders and use particle attachment component as usual but with two colliders instead of one on the end of a rope? Thanks for your help! Appreciated

Just create a second ObiParticleAttachment, attaching another control point to the same collider as the first one. No need to create two colliders. You have examples of this in the "RopeShowcase" sample scene, the 3 ropes attached to the wall are kept perpendicular to it by using a couple attachments.
Reply


Messages In This Thread
RE: Gaps between rope and attached colliders - by josemendez - 22-08-2022, 07:55 AM