22-06-2022, 07:36 AM
(21-06-2022, 11:42 PM)khos85 Wrote: Hi, I would like to ask if you can consider creating a tutorial on this, I am specifically interested in wheel mesh that will use the obi softbody on low poly wheel mesh, car/vehicle will use normal unity controller type. It is only the wheels that I would like to behave like softbody. Can I ask you to advise or guide me on this request please?
Using a particle-based engine for tire deformation is not a good idea. A wheel requires very smooth collision detection that discrete, per-particle based collision cannot achieve. My advice would be to use a custom system specifically designed for wheels. This is roughly the same reason why it's not a good idea to use a convex MeshCollider for wheels, and why there's a special collider type in Unity designed specifically for wheel collision detection.
Moreover, if the tire is a low-poly mesh it is possible you won't get good/meaningful deformation on it regardless of the simulation method used. Meshes need to be subdivided for deformation to look believable.
kind regards,