01-06-2022, 10:05 AM
(01-06-2022, 09:55 AM)busraasevimm Wrote: solver and updater settings areĀ in pictures. the glass has mesh collider, but vibrate continues when fluid is poured to an object has box collider. I have one solver.
Changing collision detection to parallel instead of sequential might help. Sequential constraint evaluation might result in jittering, as explained in the manual (see Evaluation Mode at the very bottom of the page):
http://obi.virtualmethodstudio.com/manua...olver.html
Keep an eye on your fluid's viscosity value too. Large viscosity values might also result in simulation instability (jitter), if this is you case you might want to use a smaller fixed timestep: http://obi.virtualmethodstudio.com/manua...rials.html
As a side note, if you're developing for mobile devices using the Burst backend will result in better performance.