20-05-2022, 02:58 PM
(18-05-2022, 04:19 PM)josemendez Wrote: Hi!
You want to increase the temporal resolution of your simulation, basically allowing particles to change direction -vibrate- more than once per frame. You do this by using more substeps, which you can find in the ObiFixedUpdater component. Using just 1 iteration and many substeps (10-20) will do.
Check out this page, it goes into detail explaining why using more substeps allows for less energy dissipation and results in more lively simulations: http://obi.virtualmethodstudio.com/manua...gence.html
Works perfectly, thank you very much!
Combined with some advices for VR performance the feeling gets real nice.