Help Guitar-like string - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Guitar-like string (/thread-3458.html) |
Guitar-like string - MoonglowStudio - 18-05-2022 Hi everyone! I've been trying to get a rope to be : - Very tight : achieved good result by getting the Solver > Constraint settings > Distance setting to 10-20 iterations. This however creates the next problem. - Vibrating a long time : with the setting above, the rope gets to a halt in a very short time, even though Damping is set to 0. Would you have any suggestion of setting for having a tight rope that vibrates a long time on plucking, just like a guitar's string? Thank you RE: Guitar-like string - josemendez - 18-05-2022 (18-05-2022, 04:01 PM)MoonglowStudio Wrote: Hi everyone! Hi! You want to increase the temporal resolution of your simulation, basically allowing particles to change direction -vibrate- more than once per frame. You do this by using more substeps, which you can find in the ObiFixedUpdater component. Using just 1 iteration and many substeps (10-20) will do. Check out this page, it goes into detail explaining why using more substeps allows for less energy dissipation and results in more lively simulations: http://obi.virtualmethodstudio.com/manual/6.3/convergence.html RE: Guitar-like string - MoonglowStudio - 20-05-2022 (18-05-2022, 04:19 PM)josemendez Wrote: Hi! Works perfectly, thank you very much! Combined with some advices for VR performance the feeling gets real nice. |