26-04-2022, 08:24 AM
Hi there!
make sure interpolation is disabled in the solver component, as it introduces a 1-frame delay:
http://obi.virtualmethodstudio.com/manua...olver.html
Then, depending on when you want the simulation to run during the frame you have a couple options:
- If you want to use a fixed timestep, set your animator mode to "animate physics" and then use a ObiLateFixedUpdater.
- If you can get away with a variable timestep, set your animator mode to "normal" and use ObiLateUpdater.
let me know if I can be of further help,
make sure interpolation is disabled in the solver component, as it introduces a 1-frame delay:
http://obi.virtualmethodstudio.com/manua...olver.html
Quote:Keep in mind that interpolation introduces a 1-frame delay. This is specially important to keep in mind when attaching actors to other objects.
Then, depending on when you want the simulation to run during the frame you have a couple options:
- If you want to use a fixed timestep, set your animator mode to "animate physics" and then use a ObiLateFixedUpdater.
- If you can get away with a variable timestep, set your animator mode to "normal" and use ObiLateUpdater.
let me know if I can be of further help,