30-03-2022, 09:15 AM
(30-03-2022, 09:12 AM)josemendez Wrote: Blending is not part of the pipeline, it's part of your graphics card hardware and exposed by the graphics API being used.
OpenGL, Metal and DirectX all have hardware support for blending, which means it's available and works the same way in all engines, all pipelines, and (nowadays) all devices.
I asked because with the same values for everything, in the Non URP project, i now get the same color as you have shown, however in the URP project, with the same values, i get a darker orange