29-03-2022, 07:31 AM
(This post was last modified: 29-03-2022, 02:31 PM by josemendez.)
(28-03-2022, 10:20 PM)canaydiin Wrote: Im sorry for late reply, for some reason I couldn't reply back..
I was able to get the color mix i wanted kinda, however the fluid looks more like a solid instead of liquid..
Hi,
You set transparency very low (26%) so the fluid is mostly opaque (solid). If you want a transparent liquid, transparency should be at maximum.
Your particle blend source/dest are set to Dst alpha, and to One Minus Dst Alpha. This is rather weird as it will only use your framebuffer's alpha channel for blending, which is definitely not what you want.
If you want alpha blending instead of the default multiplicative blending, use Src Alpha and One Minus Src Alpha for both particle and blend source/destination respectively. This will give you good results:
Blend modes/operators are a basic concept in 3D graphics, there's lots of online resources. A good one to start is Unity's manual:
https://docs.unity3d.com/Manual/SL-Blend.html