17-03-2022, 02:14 PM
(This post was last modified: 17-03-2022, 02:23 PM by josemendez.)
Hi David,
Seems like your skin has exceeded the maximum number of skin influences per vertex in Unity (which is 255).
A simple way to get it under control is to reduce the "skinning max distance" parameter of your ObiSoftbodySkinner, to something like 0.2 or 0.1. Then, click "Bind skin" again. This will reduce the influence area around each vertex, ensuring the max amount of influences is respected.
For the next update, I should probably add a warning message in the Skinner UI itself when this situation happens, instead of delegating on Unity since the error message it throws is quite cryptic.
let me know if I can be of further help.
Seems like your skin has exceeded the maximum number of skin influences per vertex in Unity (which is 255).
A simple way to get it under control is to reduce the "skinning max distance" parameter of your ObiSoftbodySkinner, to something like 0.2 or 0.1. Then, click "Bind skin" again. This will reduce the influence area around each vertex, ensuring the max amount of influences is respected.
For the next update, I should probably add a warning message in the Skinner UI itself when this situation happens, instead of delegating on Unity since the error message it throws is quite cryptic.
let me know if I can be of further help.