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Skinned softbody jitters when still
#3
(27-01-2022, 09:00 PM)josemendez Wrote: Hi there!

Is there any collider nearby that the softbody might be colliding against? Looks a lot like what happens when you attach an actor inside a collider: the attachment wants particles to be inside the collider, and the collider wants them to be outside. Since this situation is impossible to solve, the result is a lot of jittering. The solution to this is to use collision filtering to stop the offending particles from colliding with that specific particle.

Let me know how it goes,
Thanks so much for the lightning fast response! I checked with t:Collider and t:ObiCollider and deleted the one collider I had on the floor object. Sadly the issue still persists.

I just noticed some weird normals on the Blueprint. Could these be the culprit? https://puu.sh/IFnRK/e0d33309a9.png

Edit: Removing those points did not fix the issue.

Edit2: Oh my god it was "Constraint Orientation" on the Obi Particle Attachment component.... Turning this on made the issue go away. I can't believe I've not tried this earlier.
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Messages In This Thread
RE: Skinned softbody jitters when still - by anduogames - 27-01-2022, 09:27 PM