27-01-2022, 09:27 PM
(This post was last modified: 28-01-2022, 08:36 AM by anduogames.)
(27-01-2022, 09:00 PM)josemendez Wrote: Hi there!Thanks so much for the lightning fast response! I checked with t:Collider and t:ObiCollider and deleted the one collider I had on the floor object. Sadly the issue still persists.
Is there any collider nearby that the softbody might be colliding against? Looks a lot like what happens when you attach an actor inside a collider: the attachment wants particles to be inside the collider, and the collider wants them to be outside. Since this situation is impossible to solve, the result is a lot of jittering. The solution to this is to use collision filtering to stop the offending particles from colliding with that specific particle.
Let me know how it goes,
I just noticed some weird normals on the Blueprint. Could these be the culprit? https://puu.sh/IFnRK/e0d33309a9.png
Edit: Removing those points did not fix the issue.
Edit2: Oh my god it was "Constraint Orientation" on the Obi Particle Attachment component.... Turning this on made the issue go away. I can't believe I've not tried this earlier.