11-01-2022, 08:35 AM
(10-01-2022, 10:44 AM)josemendez Wrote: Hi there,Thanks for the reply! I set all category to 0. There also should be enough vertices for collision. I tried many things and looks like something was not set correctly on specific models. I am still puzzled what that is. Could you check my example scene? I can't get the ball to collide with the plane mesh. I tried to mimic the mesh to the trench coat in some way.
Make sure you set up collision filters correctly:
http://obi.virtualmethodstudio.com/manua...sions.html
And also make sure your cloth mesh has enough vertex coverage! only mesh vertices collide, so if your mesh has large flat faces and few vertices it will have many holes. You can add a ObiParticleRenderer component to see particles at runtime:
http://obi.virtualmethodstudio.com/manua...ering.html
Thanks!
https://drive.google.com/file/d/1z5nB9lW...sp=sharing