10-01-2022, 11:30 AM
(This post was last modified: 10-01-2022, 11:32 AM by josemendez.)
(10-01-2022, 11:17 AM)lufydad Wrote: Hello,Hi!
When I set the fixed delta time from script to 1/60 in an empty scene with just a rope, the rope just stay still, the gravity does not seem to apply on it. If I change the fixed delta time to another value the rope falls down normally.
I use Obi 6.2, Unity 2021.2.4f, and DX11.
Is there something that I can do to fixed this ?
Just set the solver's sleep threshold accordingly. This is the minimum kinetic energy above which particles are allowed to move. If you reduce the timestep, the kinetic energy during a single timestep will also be reduced, preventing any particle whose energy is below the threshold to move. See:
http://obi.virtualmethodstudio.com/manua...olver.html
You can set it to zero if you want particles to move regardless of how much energy they have. Note this may result in positional drifting/jittering.