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Obi 6.3's Obi Bone
#1
Información 
Hi there,

Obi 6.3 is near release and includes many improvements, among them:

- Character cloth scaling support.
- Full-body volumetric softbodies, and overall improved softbody blueprint generation.
- ObiBone.

ObiBone is a new type of actor included with ObiRope. It leverages the technology behind rods to endow character bones with physical simulation, while respecting the original animation - if any. Braids, tails, breasts, tentacles, wings, and other appendages can be easily and efficiently simulated with this component. Supports full two-way coupling with other actors and rigidbodies, surface collisions, and most other Obi goodies.

You can check its WIP manual page here:
http://obi.virtualmethodstudio.com/manua...setup.html

Wait, I already own ObiRope, do I get this for free?
Yes Sonrisa.

What does this have to do with ropes and rods? Why is it not an asset of its own?
Many bone hierarchies have roughly the same topology as a rope: a list of particles attached to each other in a chain-like fashion. Many of its use cases are also similar: a braid or a reptilian tail can be modeled as a rope, you *could* use ObiRope to simulate them but it's very awkward and uncomfortable. ObiBone takes the pain away from this, so in many ways it's an improvement over ObiRope. Does not feel right to make you pay more to "fix" a shortcoming on an existing asset.

I don't own ObiRope, will its price increase in the future as a result of this additional feature?
Nope.
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Messages In This Thread
Obi 6.3's Obi Bone - by josemendez - 10-11-2021, 01:53 PM
RE: Obi 6.3's Obi Bone - by Snail921 - 11-11-2021, 07:06 AM
RE: Obi 6.3's Obi Bone - by josemendez - 11-11-2021, 08:32 AM
RE: Obi 6.3's Obi Bone - by Snail921 - 12-11-2021, 01:01 AM
RE: Obi 6.3's Obi Bone - by josemendez - 12-11-2021, 08:55 AM
RE: Obi 6.3's Obi Bone - by Snail921 - 14-11-2021, 08:24 AM
RE: Obi 6.3's Obi Bone - by xxxh123 - 23-11-2021, 07:11 AM
RE: Obi 6.3's Obi Bone - by josemendez - 23-11-2021, 09:01 AM