02-11-2021, 12:16 PM
(28-10-2021, 03:11 PM)josemendez Wrote: Hi,
Why does your code change the velocity/gravity of a rigidbody?
An object can either be a softbody or a rigidbody. It makes no sense whatsoever to add a rigidbody component to a softbody.
A softbody in Obi is made of particles, which are like tiny individual rigidbodies. If you want to drag a softbody, pick one of its particles and move it.
Obi already provides a helper component that does this: ObiParticleDragger. You can just use it.
Hi,
How can I fix the nested migrations issue?
I use the standard obi soft body ball.
when I put a ball on top of a ball a few times, it intertwines.