(27-10-2021, 10:48 AM)josemendez Wrote: Hi!
Just make sure you're using a dynamic attachment. If you use a static attachment, no force interplay between the rag doll/rigidbody and the rope will take place. The rag doll will just fall and the rope will follow it.
See: http://obi.virtualmethodstudio.com/manua...ments.html
Thanks, now it is working!
https://www.youtube.com/watch?v=HHRKaLTxA5M
I made a simple culling script (if distance between the camera and gameobject is more then XX then the gameobject will be disabled)
But I think if I enable/disable the solver/rope than will be a weird issue/BUG on the cutted rope.
Is it a BUG or how can I cull out the rope/solver if I don't need to draw? Also workaround for this force/cutted rope will be one again issue?
Thanks,
Leslie