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Add a ragdoll attachment to the rope's end
#3
(27-10-2021, 10:48 AM)josemendez Wrote: Hi!

Just make sure you're using a dynamic attachment. If you use a static attachment, no force interplay between the rag doll/rigidbody and the rope will take place. The rag doll will just fall and the rope will follow it.

See: http://obi.virtualmethodstudio.com/manua...ments.html

Thanks, now it is working!

https://www.youtube.com/watch?v=HHRKaLTxA5M

I made a simple culling script (if distance between the camera and gameobject is more then XX then the gameobject will be disabled)

But I think if I enable/disable the solver/rope than will be a weird issue/BUG on the cutted rope.

Is it a BUG or how can I cull out the rope/solver if I don't need to draw? Also workaround for this force/cutted rope will be one again issue?

Thanks,
Leslie
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Messages In This Thread
RE: Add a ragdoll attachment to the rope's end - by lacasrac - 28-10-2021, 01:21 PM