22-10-2021, 09:19 AM
(This post was last modified: 22-10-2021, 09:29 AM by sangku2000.)
cursor.ChangeLength(Vector3.Distance(attachmentStart.transform.position, attachmentEnd.transform.position) * distanceRate); // rope adjust by rate.
↑↑↑↑↑ This is new code...! (distanceRate is almost 0.1f)
But collider is not works now. Because of no particle impacted. (you've said)
I wanna make when ropes contact, they become a tangle. (now ropes doesn't impact each other)
In this situation, I need to recalculate rope's particles or make own particles??
I think i torture you....
Sorry... very very sorry....
↑↑↑↑↑ This is new code...! (distanceRate is almost 0.1f)
But collider is not works now. Because of no particle impacted. (you've said)
I wanna make when ropes contact, they become a tangle. (now ropes doesn't impact each other)
In this situation, I need to recalculate rope's particles or make own particles??
I think i torture you....
Sorry... very very sorry....