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Flag with Tear
#1
Hi
I am trying to make a flag with tearable cloth however there seem to be some problems

The flag has particle group: static but the tearable has :top
if i rotate the tearable cloth obviously it falls part

Is it possible to make the Flag in the sample tearable?
Thanks!
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#2
(07-05-2020, 03:37 PM)ObiArgi Wrote: Hi
I am trying to make a flag with tearable cloth however there seem to be some problems

The flag has particle group: static but the tearable has :top
if i rotate the tearable cloth obviously it falls part

Is it possible to make the Flag in the sample tearable?
Thanks!

You can define your own particle groups in the blueprint editor.

Note that there's three separate blueprint and actor cloth types: regular, tearable, and skinned. You can't tear a regular cloth like the sample flag, it needs to be a tearable cloth using a tearable blueprint.

See:
http://obi.virtualmethodstudio.com/tutor...setup.html

Btw: you can simply rotate the flag, and just make it more resistant to tearing (increase its tear resistance in the inspector).
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#3
(07-05-2020, 04:57 PM)josemendez Wrote: You can define your own particle groups in the blueprint editor.

Note that there's three separate blueprint and actor cloth types: regular, tearable, and skinned. You can't tear a regular cloth like the sample flag, it needs to be a tearable cloth using a tearable blueprint.

See:
http://obi.virtualmethodstudio.com/tutor...setup.html

Btw: you can simply rotate the flag, and just make it more resistant to tearing (increase its tear resistance in the inspector).

i will try your suggestions
thanks!
Reply