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Cloth attach to 4 diferrent rigidbodies
#1
Hi! I want to achieve my cloth (leather) to be attached to 4 differrent game objects. 3 of them dont move and 1 moves. I want the cloth to bent when the object move. My goal is to achieve this machine (See attachment picture).
Can I create such a cloth with obi cloth?


Greetings from Rhodes Island

Panos


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#2
(06-02-2020, 12:02 PM)panos7733 Wrote: Hi! I want to achieve my cloth (leather) to be attached to 4 differrent game objects. 3 of them dont move and 1 moves. I want the cloth to bent when the object move. My goal is to achieve this machine (See attachment picture).
Can I create such a cloth with obi cloth?


Greetings from Rhodes Island

Panos

Sure, you can attach any parts of the cloth to any number of colliders/rigidbodies.

Imho, I wouldn't use cloth simulation for such a simple use case. Bone skinning with appropriate vertex weighting would be easier to setup, look better, and be much cheaper.
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