Why doesn't my model have soft features - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Why doesn't my model have soft features (/thread-3531.html) Pages:
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Why doesn't my model have soft features - max88889999 - 20-07-2022 Excuse me Why doesn't my model have soft features RE: Why doesn't my model have soft features - josemendez - 20-07-2022 (20-07-2022, 10:25 AM)max88889999 Wrote: Excuse me Hi! Your model has a capsule collider that causes the spheres to collide with it before they have any chance to contact the skin. RE: Why doesn't my model have soft features - max88889999 - 21-07-2022 Close Capsule Collider Or not My model is not showing particles and the following message appears Unsupported conversion of vertex data (format 0 to 4, dimensions 4 to 4) RE: Why doesn't my model have soft features - josemendez - 21-07-2022 (21-07-2022, 04:19 PM)max88889999 Wrote: Close Capsule Collider Hi! That means your mesh cannot be skinned to the particles, because the softbody skinner is not set up properly. If you’re using 4 weights per vertex for your model and/or softbody skinner, make sure your skinning quality setting is set to 4 bones, or unlimited. This is a global project setting, that you can find in the Quality settings, see: using https://docs.unity3d.com/ScriptReference/QualitySettings-skinWeights.html Let me know if you need further help, RE: Why doesn't my model have soft features - max88889999 - 21-07-2022 please tell me where is the problem thanks RE: Why doesn't my model have soft features - josemendez - 21-07-2022 (21-07-2022, 07:25 PM)max88889999 Wrote: please tell me where is the problem thanks There seems to be no ObiUpdater component in charge of updating your solver, or at least the video doesn't show you setting it up. As a result, particles in that solver will not be simulated or rendered. You need to add a ObiUpdater component (usually, a ObiFixedUpdater) to specificy at which point duding the frame should the simulation of your solver(s) be updated. I'd suggest taking a look at the manual, specifically the section that explains overall component architecture and the one that focuses on updaters: http://obi.virtualmethodstudio.com/manual/6.3/bigpicture.html http://obi.virtualmethodstudio.com/manual/6.3/updaters.html As a side note, In the video I see you add a ObiRigidbody to the ObiSolver component. The solver defines the space in which simulation is performed, so adding a ObiRigidbody to it doesn't make much sense. You can add a regular rigidbody if you want, though. let me know if you still struggle with the setup, I can record a video specifically for you. kind regards, RE: Why doesn't my model have soft features - max88889999 - 22-07-2022 Thank you very much i'm trying RE: Why doesn't my model have soft features - max88889999 - 23-07-2022 thanks for your guidance The previous problem has been solved Particle execution appears normal in the movie But after closing, there seems to be a problem with the execution RE: Why doesn't my model have soft features - josemendez - 25-07-2022 (23-07-2022, 03:44 PM)max88889999 Wrote: thanks for your guidance Hi! I am not sure about the problem you're talking about. In the video everything seems to be working correctly. Can you be more specific? thanks! RE: Why doesn't my model have soft features - max88889999 - 25-07-2022 That is, when the display particle execution is turned on, the entire model appears to be shaking when colliding. But when the display particle execution is turned off, it seems that only the lower half of the model is shaking, and the upper half is completely motionless. |