Help Particle Rendering In URP - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Help Particle Rendering In URP (/thread-3455.html) |
Particle Rendering In URP - littleaa - 16-05-2022 Hello, I've come across some problem on rendering with URP. If I use builtin, I can enable the property [Render] in ObiParticleRenderer to render paticles, but when I use URP, it just renders fluid. Does Obi support rendering paticles instead of fluid in URP ? RE: Particle Rendering In URP - josemendez - 16-05-2022 (16-05-2022, 12:57 PM)littleaa Wrote: Hello, I've come across some problem on rendering with URP. Yes, you must use ParticleShaderURP.shader as your shader for the ObiParticleRenderer. You can find it in Obi/Resources/ObiMaterials/URP, as stated in the manual: http://obi.virtualmethodstudio.com/manual/6.3/fluidrendering.html Simple replace the particle shader that's used by default (in the ObiParticleRenderer component inspector) by this one. |