how to Make the softbody less wobbly? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: how to Make the softbody less wobbly? (/thread-2988.html) |
how to Make the softbody less wobbly? - Osayd.Madi - 24-06-2021 I'm using Obi Softbody to simulate a small bag of sand that can be thrown and shake. is there is a way to remove the jelly effect? please check the video. https://drive.google.com/file/d/1qK__EyAi37bv5g_3KjY_yDUBg_bbMXAj/view?usp=sharing and how to make it behave more like a bag of sand? thanks RE: how to Make the softbody less wobbly? - josemendez - 24-06-2021 (24-06-2021, 10:41 AM)Osayd.Madi Wrote: I'm using Obi Softbody to simulate a small bag of sand that can be thrown and shake. Hi, Increase the solver's damping parameter to reduce jiggliness. See: http://obi.virtualmethodstudio.com/manual/6.2/obisolver.html (24-06-2021, 10:41 AM)Osayd.Madi Wrote: and how to make it behave more like a bag of sand? Sand has more plasticity than elasticity. You can control plasticity parameters in the ObiSoftbody component, under shape matching constraints: http://obi.virtualmethodstudio.com/manual/6.2/shapematchingconstraints.html RE: how to Make the softbody less wobbly? - Osayd.Madi - 25-06-2021 (24-06-2021, 11:46 AM)josemendez Wrote: Hi, Thanks for the help, it's a bit better now, but the bag mesh got broken easily when just rotating the bag, is there a way to make it smooth? check the link please: https://drive.google.com/file/d/1zSPwRDqhDyGTkPerVl4ROMAqQ8KCn6vv/view?usp=sharing Thanks. RE: how to Make the softbody less wobbly? - josemendez - 25-06-2021 (25-06-2021, 12:08 PM)Osayd.Madi Wrote: Thanks for the help, it's a bit better now, but the bag mesh got broken easily when just rotating the bag, is there a way to make it smooth? Hi, Not sure what I'm looking at in the image :/. Rendering issues are usually a result of skinning. Make sure your ObiSoftbodySkinner max distance and falloff are appropriate for your mesh: http://obi.virtualmethodstudio.com/manual/6.2/softbodyskinner.html Also note that skinning is limited to 4 bone (particle) weights per vertex. I can take a look at your scene/project if you wish, you can send it to support(at)virtualmethodstudio.com kind regards, |