2 way Particle Attachments - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: 2 way Particle Attachments (/thread-2925.html) |
2 way Particle Attachments - tpaslou - 12-05-2021 Hi I want to achieve something similar to the chain example. I have created a small rope with 2 particle attachments. The one is static , and the other one is dynamic. The dynamic attachment is the red ball bellow which has a rigidbody. When I run it , the problem is that the ball with the rope doesn't follow the rest of the gameobject and the length of the rope extends. [attachment=1014][attachment=1015] RE: 2 way Particle Attachments - josemendez - 12-05-2021 (12-05-2021, 02:53 PM)tpaslou Wrote: Hi Hi, This should work, given the info you gave. -Is your rigidbody “kinematic for particles” enabled? That will cause the rigidbody to have infinite mass. - what’s the mass of the rigidbody? - how many substeps are you using? (Found in ObiFixedUpdater component) RE: 2 way Particle Attachments - tpaslou - 12-05-2021 (12-05-2021, 03:11 PM)josemendez Wrote: Hi, I had to disable Kinematic for Particles. Thank you ! |