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2 way Particle Attachments - tpaslou - 12-05-2021

Hi

I want to achieve something similar to the chain example. 

I have created a small rope with 2 particle attachments. The one is static ,  and the other one is dynamic. The dynamic attachment is the red ball bellow which has a rigidbody. When I run it , the problem is that the ball with the rope doesn't follow the rest of the gameobject and the length of the rope extends.

[attachment=1014][attachment=1015]


RE: 2 way Particle Attachments - josemendez - 12-05-2021

(12-05-2021, 02:53 PM)tpaslou Wrote: Hi

I want to achieve something similar to the chain example. 

I have created a small rope with 2 particle attachments. The one is static ,  and the other one is dynamic. The dynamic attachment is the red ball bellow which has a rigidbody. When I run it , the problem is that the ball with the rope doesn't follow the rest of the gameobject and the length of the rope extends.

Hi,

This should work, given the info you gave.

-Is your rigidbody “kinematic for particles” enabled? That will cause the rigidbody to have infinite mass.
- what’s the mass of the rigidbody?
- how many substeps are you using? (Found in ObiFixedUpdater component)


RE: 2 way Particle Attachments - tpaslou - 12-05-2021

(12-05-2021, 03:11 PM)josemendez Wrote: Hi,

This should work, given the info you gave.

-Is your rigidbody “kinematic for particles” enabled? That will cause the rigidbody to have infinite mass.
- what’s the mass of the rigidbody?
- how many substeps are you using? (Found in ObiFixedUpdater component)


I had to disable Kinematic for Particles. 

Thank you !